

The 80s aesthetic has been done to death, but Narita Boy feels different by offering something that feels more dream-like. Narita Boy is an action-platformer about a developer who has created a hit video game but has his memories stolen by malicious code, and a boy playing the game trying to bring balance to its digital world as well as restore the creator’s memories. Unfortunately, that person isn’t me even though I wanted it to be, so it didn’t take long for me to bounce off this game. At the very least, this is a competently made game, and I think there are people who will click with this game. Its lighthearted nature is more fun to be around than some dark, brooding game (it doesn’t give the game an excuse for its out-of-place music though), and I think there is a good variety of characters, items, and weapons. None of this is to say this game isn’t without merit.
Narita boy attack button upgrade#
I’m fine with grinding if it’s towards something, but I didn’t really find the class leveling that compelling, and I felt like a lot my time trying to loot and upgrade was towards nothing. Instead, you start each run by choosing one-of-four classes, and each class has a permanent leveling system where each level unlocks various new things. All of the home base resets each run, however, and I was hoping the base would be a permanent upgrade structure to unlock permanent stat boosts and abilities. In between these levels, you go to a home base where you can equip and upgrade survivors, survivor weapons, abilities, and add some new buildings that will usually generate a resource each day. Each level is essentially just a city filled with zombies, loot, and hazards as well as one important building to loot like a hospital or a burger joint for a map piece. Every mission ultimately boils down to entering the level, looting buildings (which is just clicking on the building and letting the survivor do the rest), and leaving when the sky turns dark and the zombies get dangerous. Sure, the levels have unique situations like special zombies, optional objectives, and so on, but none of it really matters. The levels also didn’t really wow me due to a lack of variety. The best way I would describe the combat is in this strange middle ground between strategic and action where neither really shines, leaving it feeling empty.Ĭombat isn’t the only thing that got stale fast though.
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On top of that, the game clearly feels made for mouse and keyboard, so using a controller plus the hands-off nature of the combat made fighting the horde feel out-of-control. While I’m not against a more strategic, hands-off approach to combat in certain games, I found this game to be rather boring.

There are also a few abilities which includes a missile strike and and first aid for specific characters, both of which are on a six-second cooldown, as well as stronger abilities which can only be used once-per-level. You can hold down a button for them to concentrate their attacks on wherever you aim, but they will otherwise automatically attack zombies. The combat (or rather lack thereof) primarily consists of pointing and clicking spots for your group to move.
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Full disclosure, I only put in about an hour or two into the game before I bounced off, so think of this more as small talk on what I have played instead of a full-fledged review. This game has all of that, but none of it is implemented in a way that I found fun or exciting, which left me easily bored with the game. I like zombie games, I like the idea of entering into a generated city and grinding out loot and resources for survival and upgrades, and I like upgrading bases and stats. The ultimate end-goal is to find four pieces of a map that leads to the epicenter of the apocalypse to shut it down.Įverything about this game conceptually seems right up my alley. Each in-game day, you send survivors out on a mission to collect resources in a limited time frame, and you spend those resources upgrading your base, characters, and items in between missions.

Deadly Days is a top-down strategy rogue-lite about a group of survivors trying to survive in a zombie apocalypse.
